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Sound Waves Literacy 19/10/23
Have you heard about our Sound Waves Playing Cards? Perfect for any Sound Waves classroom, these special cards are designed to help students consolidate their understanding of phoneme–grapheme relationships through engaging whole-class and small group games!
Here are some ideas for using the Sound Waves playing cards in your spelling lessons (or at any time of the week!)
Aim of the Game: To identify phonemes in words.
What You’ll Need: One set of the Sound Waves Foundation Sound Icon Playing Cards and enough floor space for all students to have room to wriggle, jump, hop or wave their arms on the spot.
How to Play
Aim of the Game: To be the first team to sit down.
What You’ll Need: One set of the Sound Waves Standard Sound Box Playing Cards.
How to Play
Note: To avoid students getting stuck on the phoneme, you may want to remove the card from the set.
Aim of the Game: To find the card that matches each clue.
What You’ll Need: One set of the Sound Waves Standard Sound Box Playing Cards.
How to Play
Variations
Advanced: The student who collects the card then makes their own ‘Find the sound …’ statement.
Beginner: Make your clues easier. For example, ‘Find the card for the sound /ch/’.
Aim of the Game: To be the player to collect the most pairs of cards.
What You’ll Need: A selection of pairs from two sets of the Sound Waves Foundation Sound Icon Playing Cards. The more pairs you use, the more difficult the game will be. An ideal starting point is using four consonant phoneme pairs and four vowel phoneme pairs.
How to Play
Advanced Variation
When a player collects a pair of cards, they say the phoneme and a word containing the phoneme. The word cannot be the name of the Sound Icon.
Aim of the Game: To be the first player to turn over all six cards.
What You’ll Need: Two sets of the Sound Waves Standard Sound Box Playing Cards.
How to Play
Variations
Advanced: Before a player can turn a card facedown, they must say a word containing the phoneme. The word cannot be the name of the Sound Icon or a word example on the card.
Beginner: Use the Sound Waves Foundation Sound Icon Playing Cards. Deal each student three cards. When calling out the cards, say the relevant chant and action. For example, ‘Bounce balloons – /b/, /b/, /b/’.
Aim of the Game: To be the player with the most cards.
What You’ll Need: One set of the Sound Waves Standard Sound Box Playing Cards and four Wild Cards.
How to Play
Variations
Advanced: Players must also spell the word to collect the cards.
Beginner: Use the Sound Waves Foundation Sound Icon Playing Cards. Divide the deck into five piles (three piles of consonant sounds, two piles of vowel sounds).
Note: To avoid students getting stuck on the phoneme, you may want to remove the card from the set.